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Old English Leader Wrench

To improve my asset creating I tried remaking a wrench I have in real life. My goal was to get it as close as possible to the real thing.
I started by modeling it in Blender, creating both the high poly and low poly versions. Then I unwrapped using Rizom and blender. I textured and baked it in Substance 3D Painter and rendered it in Unreal Engine.
This was my second time using Substance Painter, and I learned a lot from it. Making a worn and realistic object was a fun challenge. I used my real wrench as reference and tried to get my 3D version as close as possible.