When starting on this project, my goal was to learn how to make a performant vista environment in Unreal Engine 5. I learned a lot of new stuff about optimisation methods, asset creating and using Houdini for Unreal Engine. This project was very challenging since it was my first time creating a bigger scene that is traversable. But I'm pretty happy with how it turned out.
The concept is my own.
Only assets in the asset zoo screenshot are created by me. Other assets are from the FAB store.
Sound on